Notes from the workshop

Pull up a chair.

Stories from the studio: thoughts on designing games, sharing them freely, and making more room for people to gather around a table.

01

Designer Diary · September 13, 2026

When the Past Becomes a Mechanic

History does not have to become homework to matter at the game table. A good historical game can be fun first and still leave players wanting to know what really happened.

02

Studio News · September 11, 2026

What the Game Statuses on Disrupt Games Mean

What In Development, Playtesting, Seeking Publisher, Self-Published, and Retired actually tell you about a Disrupt Games design—and what you should expect when you open one.

03

Studio News · September 11, 2026

Play It. Test It. Please Don’t Republish It.

Why Disrupt Games wants its games on your table, why I genuinely value Creative Commons, and why the games use a different permission model that keeps both free play and future publishing possibilities open.